While working on industrial training simulators, I had the opportunity to create a Pigging Cleaning System (PECAT). It was a great experience, especially balancing visual quality with an optimized workflow for VR training simulation.
Tools used: 3ds Max, Substance Painter, Photoshop, and Unity.
#3DArt #GameArt #Realtime3D #VRTraining #IndustrialSimulation #3DModeling #HardSurfaceModeling #PBR #SubstancePainter #3dsMax #Unity3D #TechnicalArt #ProductVisualization #Simulation #VRDevelopment #CGI #3DVisualization #DigitalArt #EngineeringVisualization #TrainingSimulator #digitaltwin