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Amazon Production Assets CoolFan

I was responsible for modeling and texturing photorealistic assets while closely following product reference. These assets were made with the purpose of serving as a visual and spatial aid for consumers before investing in the product and were used in multiple interactive real-time scene-building apps for AR/VR, and web.
Assets were made in a PBR workflow and modeled using efficient topology with software such as 3dsMax,Substance Painter, Marmoset Toolbag and Photoshop.