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Lysandra Shadowforge

I created a female character bust for a game, all set for gaming, using the PBR workflow. The character's face was first sculpted in ZBrush and then refined and unwrapped in 3ds Max. Two atlases with 4k textures were used for the character. I created the hair manually and added some hair using Xgen. I worked on the textures in Substance Painter and did the rendering in Marmoset Toolbag. You can check out the work in progress on Artstation. I hope you like it, and please feel free to share your thoughts!