Military Radio
While continuing to polish my skills and push for more enhancement, I’ve been working on revamping a military radio scene.
This is a completely low-poly, game-ready model created using a PBR workflow, optimized for both visual quality and performance.
🔹 Modeling: 3ds Max
🔹 Texturing: Substance Painter
🔹 Lighting and Rendering: Marmoset Toolbag
🔹 Post Effects in Photoshop
🔹 Supporting Assets: A few small props like books, pens, and papers were sourced from Sketchfab
This project helped me refine my workflow and attention to detail especially in creating realistic textures and lighting.
I’d love to hear your thoughts and feedback on this effort! How do you see the overall composition and realism?